Money Out of Thin Air

After reading that some neighborhood Jon Doe bought an ice-cold rock in a virtual universe for 100.000 real dollars, elsewhere players die or merry online, now the next step comes in form of Second Life. Following Will Wright’s vision of new forms of entertainment, Second Life’s virtual world promises that

…built-in content creation tools let you make almost anything you can imagine, in real time and in collaboration with others.

Companies like Linden Lab are on the safe side with their bussiness plan, there’ll be always people who have a reason to escape their real life just to enjoy a virtual one they can control better – or at least have such an impression. I can’t think of another reason why people play excessively. Nevertheless, I think this feeling of a better grip on one’s (virtual) life is an illusion, the only difference is that you can choose the starting point yourself. After that, you’re on your own, like everybody else and usually rules don’t hinder players to harm each other. In real life, you’re born without having a say in anything, be it outward appearance, character, (future) profession, etc., but in the end, a real life is more intense, diverse and fascinating than any virtual universe could ever be.

Taking a closer look at Second Life’s website, I noticed that you can buy a complete island, so, in other words, they’re making money from thin air – how does their price translate in bits and bytes? Would you buy a virtual beach resort?

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